Michael Bergin

Michael Bergin

Essays and notes on software, AI, homes, systems, and the things I build.

2026

2022

  • Adaptive Homes and the Other Housing Crisis

    We build hundreds of thousands of homes a year that no one is proud of. The cost of care has always been the cost of change — and adaptive homes finally make change cheap.

2018

  • Autonomous Design

    A six-level framework for AI in the practice of design — from inert CAD tools to guaranteed code compliance — in the spirit of the levels of driving automation.

  • Deep Learning for Design

    A new class of deep learning methods can translate automatically between representations — a sketch into code, a mockup into a working site. For designers of the built environment, that changes what is possible.

2012

  • Housing Agency: An Interactive Multi-Objective Satisficing System for the Design of Houses

    The core thesis paper — a taxonomy for a generative design system that lets architects, engineers, planners, and clients negotiate the design of a house through Search Constructors, Simulations, and Goal Sets.

  • Trends in Generative Design

    A field survey of multi-objective optimization arriving in architecture — Galapagos, fitness functions, and the high-profile projects (SOM, OMA, ARUP) quietly using it. Written 37 days before my thesis defense.

  • freecustomhome.com

    A speculative proposition — what if generative design made a custom house so cheap to produce that it could be given away as a public service, and rated like a restaurant?

  • Bullshit and the Built Environment

    From Wilde's defense of lying to Frankfurt's account of bullshit — on art, nature, simulation, and how much of architecture is confident talk about things too vast to fully grasp.

  • The Google House

    A piece of speculative advertising copy from the thesis — generative design sold to the public as a consumer product, circa the near future of 2012.

2011

  • Simulation and the Engineering of Fantasy

    Engineering has long applied the demands of reality to fantasy — Gaudí's catenaries, an automobile's fluid dynamics. What happens when it can do the same for a house?

  • Complexity and Contradiction

    Computational design is, by necessity, complex and contradictory. The decorated shed — Wal-Mart most of all — is what happens when we refuse to say so.

  • Standardization and Identity

    There are more unemployed architects than there are houses built by the largest homebuilders. The talent to customize exists; the system to deploy it does not.

  • The Problem of the House

    Le Corbusier stated the house as a problem to be decomposed and mass-produced. A century later, the conception has been forgotten and the developer owns the result.